#ifndef _PIRHANA_H_
#define _PIRHANA_H_

#include "Object.h"

class Pirhana : public Object
{ 

	float _xTemp;
	float _yTemp;
	float _vy;
	float _yOld;

	

	float timeStop;
public:
	Pirhana(LPDIRECT3DDEVICE9 d3ddv, LPDIRECT3DSURFACE9 BackBuffer, LPD3DXSPRITE SpriteHandler, float x, float y);
	~Pirhana();

	 
	void Render();
	void Update(list<Object*>* staObjs, list<Object*>* dynObjs, DxInput* input, float TPF);

	OBJECT_TYPE GetTypeObject();
	void ResetRect();
	void ChangeState(int state);
};

#endif